To introduce students to software development using a high-level programming language; to equip students with the skills and techniques required to develop software using an integrated development environment (IDE).
Learning Outcomes
On successful completion of this module the learner will be able to:
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Learning Outcome Description
LO1
Demonstrate an understanding of software and algorithm development and the building blocks of a high-level programming language.
LO2
Utilise, flowcharts, pseudocode and debugging techniques in software development.
LO3
Define and use a variety of data types and structures in an appropriate context.
LO4
Demonstrate an understanding of program flow and control
LO5
Work as an individual or in a small group to design and implement a software solution for a real world problem using a basic textual description of the problem.
Dependencies
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
Indicative Content
Software Design
Core elements of computer programs
Data Types
Data types, arrays, strings, structures, typecasting
User-defined functions, calling and passing values to functions
Software Development, Testing and Debugging
Use a professional Integrated Development Environment (IDE) and debug code (breakpoints, single step), develop algorithms
Module Content & Assessment
Assessment Breakdown
%
Continuous Assessment
40.00%
Project
40.00%
Practical
20.00%
Assessments
Full Time
Continuous Assessment
Assessment Type
Examination
% of Total Mark
40
Timing
n/a
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description A mixture of theory and/or practical assessments to reinforce learning throughout the semester.
Project
Assessment Type
Project
% of Total Mark
40
Timing
n/a
Learning Outcomes
1,2,3,4,5
Non-marked
No
Assessment Description A problem-based learning project based on real world scenarios.
Practical
Assessment Type
Practical/Skills Evaluation
% of Total Mark
20
Timing
n/a
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description A series of programming exercises to complement the theory elements of the module.
No End of Module Formal Examination
Part Time
Continuous Assessment
Assessment Type
Examination
% of Total Mark
40
Timing
n/a
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description A mixture of theory and/or practical assessments to reinforce learning throughout the semester.
Project
Assessment Type
Project
% of Total Mark
40
Timing
n/a
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description A problem-based learning project based on real world scenarios.
Practical
Assessment Type
Practical/Skills Evaluation
% of Total Mark
20
Timing
n/a
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description A series of programming exercises to complement the theory elements of the module.
No End of Module Formal Examination
Reassessment Requirement
Repeat examination Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time
Workload Type
Workload Category
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Lecture
Contact
No Description
Every Week
2.00
2
Laboratory
Contact
No Description
Every Week
3.00
3
Independent Learning Time
Non Contact
No Description
Every Week
2.00
2
Total Weekly Contact Hours
5.00
Module Resources
Recommended Book Resources
John Guttag. Introduction to Computation and Programming Using Python, 2nd. MIT Press, [ISBN: 9780262529624].
Allen Downey,Chris Meyers,Jeffrey Elkner. How to Think Like a Computer Scientist, Subsequent. [ISBN: 0971677506].
This module does not have any article/paper resources