Module Details
Module Code: |
STUD H4701 |
Module Title:
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Creative Studio 3
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Title:
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Creative Studio 3
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Module Level:: |
8 |
Module Coordinator: |
Janette Davies
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Module Author:: |
David OCallaghan
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Module Description: |
Within a studio based environment using problem based learning, students are immersed in visual design and problem solving. Students deal with project based briefs to create conceptual solutions and industry level results. Understanding the design cycle, technical requirements, and industry practices, students become ready for a career in the visual communications.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Synthesis the complexities of design theory and practice into real world design production. Realise the interdisciplinary nature of design, and role it plays in the large digital landscape. Appraise and engage in real world research into development and processes in the design industry. Reflect and employ the current styles, practices and processes used in the design industry. |
LO2 |
Analyse critically one’s own work and that of others and be able to formulate confident, independent judgements based on
research, analysis and criticism. |
LO3 |
Demonstrate specialised knowledge of design principles, and the design process. Demonstrate the capacity to analyse,
synthesise, summarise and critically judge information, in relation to effect design solutions. |
LO4 |
Use critical thinking and the design process to synthesis bespoke design solutions to various design problems, through
appropriate research methods, and critical analysis of existing knowledge to generate new ideas, products, or processes. |
LO5 |
Create a design focused portfolio that reflects an understand of design principles and demonstrates ability, synergy, style and
flare. Portfolio should showcase an ability to communicate information and ideas effectively to multiple audiences using a
variety of media and formats. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Co-requisite Modules
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No Co-requisite modules listed |
Additional Requisite Information
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No Co Requisites listed
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Indicative Content |
Design Briefs
Students will engage with a series of design briefs that will both challenge and engage the learner. The briefs will allow students to expand various skills they have already learned, while pushing their conceptual boundaries and technical knowledge. The project will allow the learner to investigate many different avenues within design, expanding their digital skills and enhancing their creativity, while producing work aimed towards a high end portfolio.
Using industry standard and relevant briefs, students will prepare themselves for working in the creative industry, they will engage in active visual research, adapt to current trends. The student will enhance their technical skills, dependent on the direction their project takes, adapting their skill set to achieve their solution.
Design briefs can range from logo and corporate identity, advertising, signage, packaging, video and animation, branding, typography, layout design, editorial, GUI and interface design.
Students will be required to complete all artwork, photography, illustration that are needed to achieve their design solution.
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Portfolio
Create an industry standard portfolio. That showcases your understanding of design and demonstrates your ability to creatively problem solve through visual communications. Create both a print and digital portfolio that showcases your understanding of design and demonstrates your ability to create engaging, and effect design work.
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Major Project
Student will undertake a major design project. The design brief will be written and self-directed by the learner, allowing them to investigate a major field of study. They will take on all research, design and development necessary to create a solution that will showcase their ability and design skills. They will take the project from concept to completion, while self-analysing the work and the process and their solution. The final products will be finished to the highest professional standards, resulting in a final degree showcase.
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Conference
Exposure to design creatives of international recognition through off campus visits.
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Critical Analysis
Working in a studio environment, students will complete a series of presentation as a method of self and peer critical analysis. This analysis allows the student to sharpen the effectiveness of their visual communication, while enhancing their presentation skills. The learner will approach all projects in an iterative reflect approach, allowing for analysis and adaption at each stage of the design brief.
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Module Content & Assessment
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Assessment Breakdown | % |
Continuous Assessment | 100.00% |
AssessmentsFull Time
No End of Module Formal Examination |
Reassessment Requirement |
Repeat the module
The assessment of this module is inextricably linked to the delivery. The student must reattend the module in its entirety in order to be reassessed.
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Reassessment Description Due to the studio based nature of the module, learners will have to attend and repeat the module.
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SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Workload Category |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
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Contact |
Series of connected lecture, demonstration and studio based leaning. Learners engage with creative design briefs to create effect design solutions |
Every Week |
4.00 |
4 |
Assignment |
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Non Contact |
Application of learned theory and skills through project work and production |
Every Week |
12.00 |
12 |
Total Weekly Contact Hours |
4.00 |
Module Resources
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Recommended Book Resources |
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Josef Müller-Brockmann,Muller-Brockmann,D. Q. Stephenson. (2018), Grid Systems in Graphic Design, Braun Pub Ag, p.176, [ISBN: 9783721201451].
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David Dabner,Sandra Stewart,Abbie Vickress. (2020), Graphic Design School, 7th. Thames and Hudson Ltd, p.208, [ISBN: 050029559X].
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Steven Heller,Veronique Vienne. (2019), 100 Ideas that Changed Graphic Design, Laurence King Publishing, p.216, [ISBN: 1786273896].
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Steven Heller,Gail Anderson. (2019), The Graphic Design Idea Book, Laurence King Publishing, p.128, [ISBN: 9781780677569].
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Jens Müller,R. Roger Remington. (2020), Logo Modernism, 1. Taschen GmbH, p.432, [ISBN: 3836545306].
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Gavin Ambrose,Paul Harris. (2019), Format for Graphic Designers, Bloomsbury Visual Arts, p.208, [ISBN: 1474290639].
| This module does not have any article/paper resources |
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Other Resources |
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Creative Review. (2021), Creative Review, https://www.creativereview.co.uk/, Creative Review,
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ID Magazine. (2021), ID Magazine, https://i-d.vice.com/en_uk,
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EYE. (2021), Eye Magazine, London, Eye Magazine.
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Wallpaper. (2021), Wallpaper,
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Communication Arts. (2021), Communication Arts, Communication Arts.
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