Module Details
Module Code: |
DSGN |
Module Title:
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Design Studio 3 (Artefact UX Design)
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Title:
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Design Studio 3 (Artefact UX Design)
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Module Level:: |
7 |
Module Coordinator: |
Eileen Doyle
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Module Author:: |
Colin Deevy
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Module Description: |
The aim of the module is to enable the learner use hypothesise and design-brief to identify and define new product opportunity. The learner will develop applied output which focuses on artefact UX, making artefact use easy, intuitive and flexible, while also providing the user surprise and delight, and embody social/cultural meaning through detail attribute.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Learner can interpret research outcomes to tightly specify design intent and user experience through hypothesis and design brief. |
LO2 |
Learner can prepare textual and diagrammatic technical output to effectively communicate design specification and intent. |
LO3 |
Learner can debate philosophical approach of visual language and design-decision within social/cultural/economic contexts. |
LO4 |
Learner can insightfully self-critique, research method/process/decision, defend aesthetic philosophy, and attitude & behaviour. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Co-requisite Modules
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6043 |
DSGN H2R08 |
Marketing for Design |
6860 |
DSGN H3425 |
Prototyping & Surfaces |
6861 |
MODL H3405 |
Advanced 3D Computer Modelling |
Additional Requisite Information
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No Co Requisites listed
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Indicative Content |
ACQUISITION: (listening/reading/observing)
Project WBS and scheduling, qualitative/quantitive design research tools, data analysis, hypothesis, design brief, Maslow, narrative and metaphor, semantic symbolism, meaning in artefact.
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COLLABORATION: (engaging/sharing/building)
Group project plan, group research findings, group PSS integration.
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DISCUSSION: (tutoring/conversing/presenting)
Thematic selection, research framing, design hypothesis, problem clarification/design brief, analysis of data, form & story (within social, technological, economic, political contexts), product detailing, + group discussion.
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INVESTIGATION: (searching/studying/evaluating)
Stakeholder map, sectoral analysis (SWOT), context map, persona-framing, user journey, sectoral benchmark, style/trends-board, mood-board, mind-map, parameter scoping (features & functions), space envelop/configuration, component specification, system integration, product service system (PSS) & eco-systems, visual language, detail refinement.
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PRACTICE: (capturing/doing/communicating)
Sketching, mapping/modelling, measuring/calculating, rendering, role-play, formal oral presentation.
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PRODUCTION: (designing/writing/modelling)
Group project plan, group research findings, individual hypothesis, individual directions, individual proposal, individual design process design-book, individual report, individual defence interview.
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Micro-Task (24/48 hr.)
• WILD CARD - short design exercise to address identified class need; likely to support learning.
• 24 HOUR CHALLENGE - group design challenge; normally in collaboration with partner college.
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Module Content & Assessment
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Assessment Breakdown | % |
Continuous Assessment | 100.00% |
AssessmentsFull Time
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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Reassessment Description Mark < 35% = Repeat Module.
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SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Workload Category |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Studio Based Learning |
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Contact |
Lecturer content delivery, and supervised learning (contact), peer-to-peer collaboration in delivery of studio-based task, and tutor/self/peer critique/evaluation. |
Every Week |
11.00 |
11 |
Independent Learning |
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Non Contact |
Individual peer-to-peer and e-learning, to extend knowledge and skill to meet studio-based delivery and engagement, and in developing competencies and aligning to Institutional graduate attributes. |
Every Week |
8.00 |
8 |
Total Weekly Contact Hours |
11.00 |
Module Resources
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Recommended Book Resources |
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Dan Cuffaro [and six others].. Industrial design reference + specification book, 1st edition. 11, Gloucester, Mass; Rockport Publishers, [ISBN: 1592538479].
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IDEO. (2015), Human-Centered Design Toolkit, 1st edition. 4, IDEO, p.192, [ISBN: 978-099140631].
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Jane Forsey. (2016), the Aesthetics of Design, 1st edition. Oxford University Press, Oxford, p.288, [ISBN: 019060042X].
| Supplementary Book Resources |
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Alex Milton, Paul Rodgers. Product Design, 1st edition. 6, Laurence King Publishers, p.240, [ISBN: 1856697517].
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Kevin Henry. Drawing for Product Designers, 1st edition. 11, Laurence King Publishers, p.208, [ISBN: 1856697436].
| Recommended Article/Paper Resources |
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T3 Technology & Design.
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Co Design.
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New Design.
| Supplementary Article/Paper Resources |
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Abitare Design Journal.
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Design Issues.
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Design & Culture.
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Domus.
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ID Magazine.
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Blueprint.
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Designing Journal of Design Research.
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Wallpaper.
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Circa.
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Creative Research.
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Design Studies.
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Form International.
| Other Resources |
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Hilary Dempsey. (2017), Design House Style of Sketching, Carlow, Ireland, designCORE Publications,
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Institute ebook central,
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(2015), Design of Everyday Things, Emeryville California, USA, Udacity,
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(2021), OECD Data, Paris, France, OECD,
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(2021), Our World in Data, Oxford, United Kingdom, Global Change Data Lab,
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(2021), Standards, Dublin, Ireland, NSAI - National Standards Authority of
Ireland,
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(2021), What is Conformitè Europëenne Mark (CE)
Marking?, Brussels, Belgium, European Comission,
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(2021), Products Conformity, Dublin, Ireland, European Consumer Centre Ireland,
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(2021), Product Safety and Requirements, Brussels, Belgium, European Commission,
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(2021), Institutions, Bodies & Agencies, Brussels, EU, European Comission,
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(2021), Design, Amsterdam, The Netherlands, Science Direct,
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(2021), CoDesign, Oxfordshire, United Kingdom, Taylor & Francis Online,
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Suzanne LaBarre. (2016), The Most Important Design Jobs Of The
Future, www.fastcodesign.com, producttank,
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Chauncey Saurus / Claudia B. Rebola,
Georgia Institute of Technology. (2012), TEACHING CO-DESIGN IN INDUSTRIAL DESIGN
CASE STUDIES OF EXSISTING PRACTICES, Boston, USA, IDSA Education Symposium,
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Jake Pryszlak. (2019), The Key Differences Between Data-Driven
And Data-Led, Jersey City, USA, Forbes,
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