Module Details
Module Code: |
COAC |
Module Title:
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Interactive Content Creation
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Title:
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Interactive Content Creation
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Module Level:: |
7 |
Module Coordinator: |
Nigel Whyte
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Module Author:: |
Roxanne Burchartz
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Module Description: |
This module will enhance the students 2d digital skills, to a high level of concept and development. Real world problems will allow for fast ideation coupled with enhanced design and development skills to create digital assets for use in the engaging interactive projects. Students will develop advanced skills in 3d design and creation, using industry standard software to create characters, object and environments that can be used across many different industries. Students will utilise appropriate 2D and 3D game engine technology to import, load and real-time render game protagonist, non-player characters and game-play environments.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Demonstrate an understanding of the design process and cycle. Demonstrate a high level of understanding of design tools and software. |
LO2 |
Demonstrate an understanding of 2D & 3D design, underlying principles and processes. Develop a skillset based in the development of 2D & 3D graphics. |
LO3 |
Create 3D Digital Assets, characters, environments, simulations. Understand perspective and the mechanics of movement in 3D. |
LO4 |
Demonstrate a portfolio of work that showcases digital skills awareness and concept development. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Co-requisite Modules
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No Co-requisite modules listed |
Additional Requisite Information
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No Co Requisites listed
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Indicative Content |
Design / Digital Process
Understand the process and skills needed to create high quality digital assets for use in the UX / UI environment. Understand the various restriction and process need to create assets.
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Software and Technology
Demonstrate a sense of investigation through technology, using technology as an experimental tool to create new and engaging assets and elements. Understand the restriction of technology on the created assets.
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Illustration
Create realistic and effective illustration as need for use in project work using industry standard software and tools. Experiment with various methods of creation and development.
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3D
Introduction to creating 3D assets, and elements
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Perspective
Understand perspective in the 3D environment, effects and how it creates realism and enhances experiences
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3D Mechanics
Introduction to the mechanics of movement, posture, and pose
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Module Content & Assessment
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Assessment Breakdown | % |
Project | 40.00% |
Practical | 60.00% |
AssessmentsFull Time
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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Reassessment Description Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.
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SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Workload Category |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
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Contact |
Concept and theory delivery |
12 Weeks per Stage |
1.00 |
12 |
Laboratory |
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Contact |
Studio based learning. Students will apply skills, learning new process and work on projects, applying new skills to creative briefs |
12 Weeks per Stage |
4.00 |
48 |
Independent Learning Time |
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Non Contact |
No Description |
15 Weeks per Stage |
12.67 |
190 |
Total Weekly Contact Hours |
5.00 |
Module Resources
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Recommended Book Resources |
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DAVID PLATT. The Joy of UX: User Experience and Interactive Design for Developers (Usability), Addison-Wesley Professional, [ISBN: 013427671X].
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Everett N McKay, Principal UX Design Edge.. UI is communication, ; Elsevier, Amsterdam, [ISBN: 0123969808].
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Chris Nodder.. Evil by design, Chichester; John Wiley & Sons, [ISBN: 1118422147].
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Gordon Fisher. Blender 3D Basics, Packt Publishing, [ISBN: 1783984902].
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Oliver Villar.. Learning Blender, Boston; Addison-Wesley, p.xxxv, 312 :, [ISBN: 0133886174].
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Stephen Pentak, Richard Roth, David A. Lauer. Design Basics: 2D and 3D, Wadsworth Publishing, p.528, [ISBN: 0495909971].
| This module does not have any article/paper resources |
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Other Resources |
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