Serialisation, replication, input and state based updates, design decisions
Module Content & Assessment
Assessment Breakdown
%
Project
20.00%
Practical
30.00%
End of Module Formal Examination
50.00%
Assessments
Full Time
No Continuous Assessment
Project
Assessment Type
Project
% of Total Mark
20
Timing
End-of-Semester
Learning Outcomes
1,2,3
Non-marked
No
Assessment Description Design and Implementation of a Multiplayer Video Game
Practical
Assessment Type
Practical/Skills Evaluation
% of Total Mark
30
Timing
Every Week
Learning Outcomes
1,2,3
Non-marked
No
Assessment Description Laboratory Work
End of Module Formal Examination
Assessment Type
Formal Exam
% of Total Mark
50
Timing
End-of-Semester
Learning Outcomes
1,2
Non-marked
No
Assessment Description n/a
Reassessment Requirement
Repeat examination Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
Reassessment Description Repeat exam
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time
Workload Type
Workload Category
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Lecture
Contact
Lecture
12 Weeks per Stage
2.00
24
Laboratory
Contact
Laboratory
12 Weeks per Stage
2.00
24
Estimated Learner Hours
Non Contact
Estimate Learner Hours
15 Weeks per Stage
5.13
77
Total Weekly Contact Hours
4.00
Module Resources
Supplementary Book Resources
Glazer & Madhav. (2015), Multiplayer Game Programming: Architecting Networked Games.
Steed and Oliveira. (2009), Networked Graphics.
This module does not have any article/paper resources