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Module Resources
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Recommended Book Resources |
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Steve Swink. (2008), Game Feel: A Game Designer's Guide to Virtual Sensation, 1st. CRC Press.
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Tracy Fullerton. (2018), Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 4th. CRC Press.
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Supplementary Book Resources |
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Robert Nystrom. (2014), Game Programming Patterns, 1st. Genever Benning.
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Daniel Shiffman. (2012), The Nature of Code, 1st. Nature of Code.
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Clinton Keith. (2010), Agile Game Development with SCRUM, 1st. Addison-Wesley Professional.
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This module does not have any article/paper resources |
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This module does not have any other resources |
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