To provide learners with practical experience in developing moderately sized projects in which they apply the knowledge and skills from other games development modules.
Learning Outcomes
On successful completion of this module the learner will be able to:
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Learning Outcome Description
LO1
Work to a deadline and gain general time management.
LO2
Schedule and plan tasks necessary to build a computer game.
LO3
Produce consistent game development technical documents and media.
LO4
Write, debug and manage code in a large code base.
LO5
Independently research and solve programming problems.
LO6
Present and document completed work in a professional manner.
Dependencies
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
Indicative Content
Content
Learners are required to develop a fully functional game project with professional documentation in consultation with their assigned project supervisor. The software must contain a significant amount of personal programming effort. The project has a number of distinct deliverables with prescribed deadlines.
Module Content & Assessment
Assessment Breakdown
%
Project
100.00%
Assessments
Full Time
No Continuous Assessment
Project
Assessment Type
Project
% of Total Mark
15
Timing
Week 4
Learning Outcomes
1,2,3,4,5,6
Non-marked
No
Assessment Description Sprint 1 deliverables will include a draft of game design document, draft of technical design document, source code repository with commit history, annotated video of sprint prototype. Learners will be required to attend for presentation and interview.
Assessment Type
Project
% of Total Mark
20
Timing
Week 8
Learning Outcomes
1,2,3,4,5,6
Non-marked
No
Assessment Description Sprint 2 deliverables will include a draft of game design document, draft of technical design document, source code repository with commit history, annotated video of sprint prototype. Learners will be required to attend for presentation and interview.
Assessment Type
Project
% of Total Mark
65
Timing
Sem 1 End
Learning Outcomes
1,2,3,4,5,6
Non-marked
No
Assessment Description The project will be assessed on the basis of work done, presentation, and interview. Deliverables will include: Game design document (LO2, LO3, LO5); Technical design document (LO2, LO3, LO5); Final sprint presentation (LO6); Final sprint video (LO3); Source code repository with commit history (LO1, LO4, LO5).
No Practical
No End of Module Formal Examination
Reassessment Requirement
Coursework Only This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time
Workload Type
Workload Category
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Independent Learning
Non Contact
Project
15 Weeks per Stage
50.00
750
Total Weekly Contact Hours
0.00
Module Resources
This module does not have any book resources
This module does not have any article/paper resources