To give the student the theoretical knowledge and practical understanding of the application of computer graphics, animation and physics to game development.
Learning Outcomes
On successful completion of this module the learner will be able to:
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Learning Outcome Description
LO1
Demonstrate an understanding of graphics fundamentals
LO2
Demonstrate an understanding of the fundamentals of the physics of motion
LO3
Implement and demonstrate 2D games incorporating graphics and physics simulations.
LO4
Creation of animated objects
Dependencies
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
Indicative Content
Introduction
Devices, Graphics, interaction
2D Techniques
Animated images in Games, Procedural Content Creation, User interaction
Interactive Graphics
Sprites , Ray Casting, Lighting, Rendering, Textures, Particle Effects,
Using an Animation Editor
Create animations using an Animation tool, including rigging, skinning and Posing
Physics
Motion with Vectors, applying forces to rigid bodies, collision response
Module Content & Assessment
Assessment Breakdown
%
Project
70.00%
End of Module Formal Examination
30.00%
Assessments
Full Time
No Continuous Assessment
Project
Assessment Type
Project
% of Total Mark
35
Timing
Week 6
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description Small projects in Programming for graphics and animation and physics
Assessment Type
Project
% of Total Mark
35
Timing
Week 11
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description Small projects in Programming for graphics and animation and physics
No Practical
End of Module Formal Examination
Assessment Type
Formal Exam
% of Total Mark
30
Timing
End-of-Semester
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description formal written exam
Reassessment Requirement
Repeat examination Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time
Workload Type
Workload Category
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Lecture
Contact
No Description
12 Weeks per Stage
2.00
24
Laboratories
Contact
No Description
12 Weeks per Stage
6.00
72
Independent Learning
Non Contact
No Description
15 Weeks per Stage
10.27
154
Total Weekly Contact Hours
8.00
Module Resources
Recommended Book Resources
Raimondas Pupius. (2015), SFML Game Development.
Rick Parent. (2008), Computer animation.
This module does not have any article/paper resources