Introduce learners to the skill of gameplay programming for specific genres. Students will understand how to program 2D games. Students will learn how to program entertaining interactions and understand the formation of harmony through actions and feedback through visuals, haptics, reactions, events and sound. The focus will be the creation of titles with engaging playability.
Learning Outcomes
On successful completion of this module the learner will be able to:
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Learning Outcome Description
LO1
Understand the domain of programming applied to games development
LO2
Problem solving techniques applied to gameplay programming and appreciation of the game engine solutions
LO3
Interpretation and construction of algorithms to solve problems the implement sub-systems within a game title
LO4
Programming games that respond to gamer input for specific genres
Dependencies
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
Indicative Content
Drawing Primitives
Drawing primitives including lines, ellipses, boxes, sprites and application of color
Gamer Input
Handling user input from keyboard, mouse, game controllers, motion control, multi-touch haptic input and gesture based systems
Immersion
Identification of appropriate game control, expression of gameplay goals, events, responses to gamer actions, responses to systems events, implementation of game rules and refinement of game balance
Game State Management
Implementation of Game state persistence
Module Content & Assessment
Assessment Breakdown
%
Project
50.00%
Practical
50.00%
Assessments
Full Time
Continuous Assessment
Assessment Type
Practical/Skills Evaluation
% of Total Mark
50
Timing
n/a
Learning Outcomes
1,2,3
Non-marked
No
Assessment Description Create 2D Game Scene
Project
Assessment Type
Project
% of Total Mark
50
Timing
n/a
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description Create 2D Game Scene
No Practical
No End of Module Formal Examination
Reassessment Requirement
Coursework Only This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time
Workload Type
Workload Category
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Lecture
Contact
Topic Lectures
12 Weeks per Stage
1.00
12
Laboratory
Contact
Algorithm and technique implementations
12 Weeks per Stage
3.00
36
Independent Learning
Non Contact
Topic synthesis
15 Weeks per Stage
5.13
77
Total Weekly Contact Hours
4.00
Module Resources
Recommended Book Resources
Gregory, J, CRC Press. Game Engine Architecture, Second. [ISBN: 978-146656001].
Dawson, M, Cengage Learning PTR. Beginning C++ Through Game Programming, [ISBN: 978-130510991].
Nystrom, R, Genever Benning. Game Programming Patterns, [ISBN: 978-099058290].
This module does not have any article/paper resources