Module Details
Module Code: |
ZMAT C1203 |
Module Title:
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Mathematics for Graphics
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Title:
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Mathematics for Graphics
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Module Level:: |
6 |
Module Coordinator: |
Nigel Whyte
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Module Author:: |
Joseph Bennett
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Module Description: |
To provide the student with a competence and understanding of the fundamental mathematics required to function in the field of Interactive Digital Media Design.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
apply the algebra of vectors to solve problems in trigonometry and geometry; |
LO2 |
use matrices to represent and carry out transformations and rotations of objects in 2d and 3d; |
LO3 |
write computer programmes to further explore the concepts of this syllabus. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Co-requisite Modules
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No Co-requisite modules listed |
Additional Requisite Information
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No Co Requisites listed
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Indicative Content |
Review of Trigonometry
angular measure, basic trigonometrical functions
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Vectors with Applications in Geometry
addition, scalar multiplication, magnitude and direction, scalar product, components and projections, vector product, lines and planes.
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Linear Equations and Matrices
linear equations, matrix definition, operations on matrices, solving systems of linear equations, row operations, inverse of a matrix.
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Matrix Transformations
reflections, projections, rotations, dilations, contractions, properties of matrix transformations in 2d and 3d.
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Module Content & Assessment
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Assessment Breakdown | % |
Continuous Assessment | 20.00% |
Practical | 30.00% |
End of Module Formal Examination | 50.00% |
AssessmentsFull Time
End of Module Formal Examination |
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Reassessment Requirement |
Repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
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SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Workload Category |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
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Contact |
Active Participation in Lecture hall as new material is gradually exposed to the student |
12 Weeks per Stage |
2.00 |
24 |
Practicals |
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Contact |
A mixture of paper based and computer labs every week where the students can develop practical skills to implement the techniques and develop the concepts met in the lectures. |
12 Weeks per Stage |
2.00 |
24 |
Independent Learning Time |
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Non Contact |
Students will review lecture notes and tackle activiteis given to them in the lectures and tutorials. They will also work on their practical |
12 Weeks per Stage |
5.42 |
65 |
Tutorial |
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Contact |
Focus on using the theory and knowledge garnered from lectures to tackle and solve problems/ |
12 Weeks per Stage |
1.00 |
12 |
Total Weekly Contact Hours |
5.00 |
Module Resources
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Supplementary Book Resources |
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John Vince. (2015), Foundation Mathematics for Computer Science, 1st Edition. Chapters: 5, 6, 7, 8, 9 and 10, Springer, p.334, [ISBN: 9783319214368].
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Fletcher Dunn, Ian Parberry. 3D Math Primer for Graphics and Game Development, Chapters: 1, 2, 4, 5 and 6, Wordware Publishing, p.400, [ISBN: 1556229119].
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Howard Anton,Chris Rorres. (2011), Elementary Linear Algebra with Supplemental Applications, 10th Edition. Chapters 1,2 and 4, John Wiley & Sons, p.777, [ISBN: 9780470561577].
| This module does not have any article/paper resources |
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This module does not have any other resources |
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