Module Details
Module Code: |
COACA |
Module Title:
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Advanced 2D and 3D Character Modeling
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Title:
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Advanced 2D and 3D Character Modeling
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Module Level:: |
8 |
Module Coordinator: |
Nigel Whyte
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Module Author:: |
Anita Dice
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Module Description: |
The aim of the module is to advance on 2D and 3D character creation from concept art to final render. Through a practical project framework, students learn the tools and skills needed to create advanced 2D & 3D characters, 3D modeling and 3D assets for use across the interactive digital art and design area.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Develop an understanding of human anatomy and the character creation process from concept design to final render. Understand and develop skills in the area of character design for animation for various media streams. |
LO2 |
Be fluent in the range of tools and skills necessary for 2D & 3D character modeling including poly Modeling, Texture creation/ Material creation, Character Rigging and optimizing assets for real time use. |
LO3 |
Be aware of the role of the character designer in a design development process, consider dependencies in other aspects of design production, assess technical requirements and limitations of a target platform or technology and successfully design and produce assets to specification. Understand the work flow and process of a studio environment. Give and receive constructive feedback based on a collaborative studio environment. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Co-requisite Modules
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No Co-requisite modules listed |
Additional Requisite Information
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No Co Requisites listed
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Indicative Content |
Concept analysis and planning
Concept analysis and planning , interpreting concept art.
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Anatomy
Human / Animal Anatomy, Facial Structure, Facial Expression
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Modeling & Sculpting
Polygonal modeling. Navigation, object creation, polygonal modeling, Box modeling.
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Modular Design
Modular Design, Asset Linking techniques. generated and repeating materials/ texture maps. Designing for re-use.
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Materials and Lighting
Materials and Lighting, Texture painting, tiling textures, Light baking.
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Game engine integration
Game engine integration, Physics, collisions, engine prep.
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Character Rigging
Rigging for 2D & 3D Character Animation.
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Module Content & Assessment
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Assessment Breakdown | % |
Project | 40.00% |
Practical | 60.00% |
AssessmentsFull Time
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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Reassessment Description Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.
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SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Workload Category |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Laboratory |
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Contact |
Studio based learning. Students will apply skills, learning new process and work on projects, applying new skills to creative briefs |
12 Weeks per Stage |
4.00 |
48 |
Independent Learning Time |
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Non Contact |
Students will advance their technical skill set and apply their knowledge to project based work |
15 Weeks per Stage |
5.13 |
77 |
Total Weekly Contact Hours |
4.00 |
Module Resources
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Recommended Book Resources |
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Ben Simonds.. Blender master class, San Francisco; No Starch Press, [ISBN: 1593274777].
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Todd Daniele. Poly-modeling with 3ds Max, Focal Press/Elsevier, [ISBN: 0240810929].
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John M. Blain. The Complete Guide to Blender Graphics: Computer Modeling & Animation, 3rd. CRC Press, [ISBN: 1498746454].
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Eliott J. Lilly. Big Bad World of Concept Art in Video Games, [ISBN: 9781624650208].
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Sarah Simblet. (2001), Anatomy for the Artist, Penguin Books, Limited (UK), p.255, [ISBN: 9780751334418].
| Supplementary Book Resources |
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Tony Mullen. Mastering Blender, Sybex, p.704, [ISBN: 1118275403].
| This module does not have any article/paper resources |
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Other Resources |
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http://www.cgsociety.org/,
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http://www.3dartistonline.com/,
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http://blenderartists.org,
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http://www.blendernation.com,
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http://www.blender.org,
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