To provide students with practical experience of realistically sized projects;
To draw together the various elements of the course.
Learning Outcomes
On successful completion of this module the learner will be able to:
#
Learning Outcome Description
LO1
Produce a fully developed game or game framework.
LO2
Present material in a professional manner
LO3
Schedule and plan tasks necessary to build a computer game
LO4
Write, debug and manage code in a large code base
LO5
Research and solve programming problems
LO6
Produce high quality documentation.
Dependencies
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
Indicative Content
Capstone Project
The project draws upon some or all of the material that students have learned in the Game Development course, and also involves an independent exploration of new intellectual territory. Students are expected to devote about 10 hours per week to their project work, and have regular meetings with their tutor. The project specifications involve a diverse range of state of the art game technologies. It involves an in-depth investigation of one particular topic but to a much greater extent than the students have seen it in class. Each student is assigned a separate self-contained project, and uses an Agile process as the main development methodology. The students are expected to write a final report and make an oral presentation at the end of the semester. The project is evaluated by all the tutors.
Module Content & Assessment
Assessment Breakdown
%
Project
100.00%
Assessments
Full Time
No Continuous Assessment
Project
Assessment Type
Project
% of Total Mark
100
Timing
End-of-Semester
Learning Outcomes
1,2,3,4,5,6
Non-marked
No
Assessment Description n/a
No Practical
No End of Module Formal Examination
Reassessment Requirement
Exam Board It is at the discretion of the Examination Board as to what the qualifying criteria are.
Reassessment Description The discretionary decision whether the student is allowed to choose a new project or continue the original one is given to the programme board committee. The marking scheme remains the same.
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time
Workload Type
Workload Category
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Project
Non Contact
No Description
15 Weeks per Stage
8.33
125
Total Weekly Contact Hours
0.00
Module Resources
This module does not have any book resources
This module does not have any article/paper resources