Module Details

Module Code: DSGN
Module Title: Design Studio 3 (Artefact UX Design)
Title: Design Studio 3 (Artefact UX Design)
Module Level:: 7
Credits:: 10
Module Coordinator: Eileen Doyle
Module Author:: Colin Deevy
Domains:  
Module Description: The aim of the module is to enable the learner use hypothesise and design-brief to identify and define new product opportunity. The learner will develop applied output which focuses on artefact UX, making artefact use easy, intuitive and flexible, while also providing the user surprise and delight, and embody social/cultural meaning through detail attribute.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Learner can interpret research outcomes to tightly specify design intent and user experience through hypothesis and design brief.
LO2 Learner can prepare textual and diagrammatic technical output to effectively communicate design specification and intent.
LO3 Learner can debate philosophical approach of visual language and design-decision within social/cultural/economic contexts.
LO4 Learner can insightfully self-critique, research method/process/decision, defend aesthetic philosophy, and attitude & behaviour.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
6043 DSGN H2R08 Marketing for Design
6860 DSGN H3425 Prototyping & Surfaces
6861 MODL H3405 Advanced 3D Computer Modelling
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
ACQUISITION: (listening/reading/observing)
Project WBS and scheduling, qualitative/quantitive design research tools, data analysis, hypothesis, design brief, Maslow, narrative and metaphor, semantic symbolism, meaning in artefact.
COLLABORATION: (engaging/sharing/building)
Group project plan, group research findings, group PSS integration.
DISCUSSION: (tutoring/conversing/presenting)
Thematic selection, research framing, design hypothesis, problem clarification/design brief, analysis of data, form & story (within social, technological, economic, political contexts), product detailing, + group discussion.
INVESTIGATION: (searching/studying/evaluating)
Stakeholder map, sectoral analysis (SWOT), context map, persona-framing, user journey, sectoral benchmark, style/trends-board, mood-board, mind-map, parameter scoping (features & functions), space envelop/configuration, component specification, system integration, product service system (PSS) & eco-systems, visual language, detail refinement.
PRACTICE: (capturing/doing/communicating)
Sketching, mapping/modelling, measuring/calculating, rendering, role-play, formal oral presentation.
PRODUCTION: (designing/writing/modelling)
Group project plan, group research findings, individual hypothesis, individual directions, individual proposal, individual design process design-book, individual report, individual defence interview.
Micro-Task (24/48 hr.)
• WILD CARD - short design exercise to address identified class need; likely to support learning. • 24 HOUR CHALLENGE - group design challenge; normally in collaboration with partner college.
Module Content & Assessment
Assessment Breakdown%
Continuous Assessment100.00%

Assessments

Full Time

Continuous Assessment
Assessment Type Project % of Total Mark 80
Timing Week 13 Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
P14-Artefact UX Design; Form & Story: Assessment of learner engagement with secondary qualitative and qualitative data, analysis and research, to hypothesise and clarify design action focus through written design brief for new product opportunity; from thematic/sectoral areas. Application of design approach, method and tools to conceptualise, iterate, develop, refine, specify and communicate outcome; focused on development of appropriate visual vocabulary in form and story (visual narrative metaphor); reflecting emerging trends in product family, service system, eco-system, detail and/or user experience.
Assessment Type Reflective Journal % of Total Mark 5
Timing Sem 1 End Learning Outcomes 2,4
Non-marked No
Assessment Description
Learner prepares individual reflection on engagement, collaboration and performance in development of knowledge, skill and competency in design research, process and practice, and state design philosophy, and highlight future learning need/s.
Assessment Type Other % of Total Mark 10
Timing Ongoing Learning Outcomes  
Non-marked No
Assessment Description
Learner awareness, engagement and development of Graduate Attributes is captured on a five Likert Scale range; including module engagement, collaboration, contribution, professionalism, attitude & behaviours etc..
Assessment Type Oral Examination/Interview % of Total Mark 5
Timing Sem 2 End Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
Learner defends engagement, acquisition, discussion/participation/collaboration, investigation, practice, production, synthesis of learning, and attainment of graduate attributes from across programatic modular content.
No Project
No Practical
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Mark < 35% = Repeat Module.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Studio Based Learning Contact Lecturer content delivery, and supervised learning (contact), peer-to-peer collaboration in delivery of studio-based task, and tutor/self/peer critique/evaluation. Every Week 11.00 11
Independent Learning Non Contact Individual peer-to-peer and e-learning, to extend knowledge and skill to meet studio-based delivery and engagement, and in developing competencies and aligning to Institutional graduate attributes. Every Week 8.00 8
Total Weekly Contact Hours 11.00
 
Module Resources
Recommended Book Resources
  • Dan Cuffaro [and six others].. Industrial design reference + specification book, 1st edition. 11, Gloucester, Mass; Rockport Publishers, [ISBN: 1592538479].
  • IDEO. (2015), Human-Centered Design Toolkit, 1st edition. 4, IDEO, p.192, [ISBN: 978-099140631].
  • Jane Forsey. (2016), the Aesthetics of Design, 1st edition. Oxford University Press, Oxford, p.288, [ISBN: 019060042X].
Supplementary Book Resources
  • Alex Milton, Paul Rodgers. Product Design, 1st edition. 6, Laurence King Publishers, p.240, [ISBN: 1856697517].
  • Kevin Henry. Drawing for Product Designers, 1st edition. 11, Laurence King Publishers, p.208, [ISBN: 1856697436].
Recommended Article/Paper Resources
  • T3 Technology & Design.
  • Co Design.
  • New Design.
Supplementary Article/Paper Resources
  • Abitare Design Journal.
  • Design Issues.
  • Design & Culture.
  • Domus.
  • ID Magazine.
  • Blueprint.
  • Designing Journal of Design Research.
  • Wallpaper.
  • Circa.
  • Creative Research.
  • Design Studies.
  • Form International.
Other Resources
Discussion Note: