Module Details

Module Code: COAC
Module Title: Interactive Content Creation
Title: Interactive Content Creation
Module Level:: 7
Credits:: 10
Module Coordinator: Nigel Whyte
Module Author:: Roxanne Burchartz
Domains:  
Module Description: This module will enhance the students 2d digital skills, to a high level of concept and development. Real world problems will allow for fast ideation coupled with enhanced design and development skills to create digital assets for use in the engaging interactive projects. Students will develop advanced skills in 3d design and creation, using industry standard software to create characters, object and environments that can be used across many different industries. Students will utilise appropriate 2D and 3D game engine technology to import, load and real-time render game protagonist, non-player characters and game-play environments.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Demonstrate an understanding of the design process and cycle. Demonstrate a high level of understanding of design tools and software.
LO2 Demonstrate an understanding of 2D & 3D design, underlying principles and processes. Develop a skillset based in the development of 2D & 3D graphics.
LO3 Create 3D Digital Assets, characters, environments, simulations. Understand perspective and the mechanics of movement in 3D.
LO4 Demonstrate a portfolio of work that showcases digital skills awareness and concept development.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Design / Digital Process
Understand the process and skills needed to create high quality digital assets for use in the UX / UI environment. Understand the various restriction and process need to create assets.
Software and Technology
Demonstrate a sense of investigation through technology, using technology as an experimental tool to create new and engaging assets and elements. Understand the restriction of technology on the created assets.
Illustration
Create realistic and effective illustration as need for use in project work using industry standard software and tools. Experiment with various methods of creation and development.
3D
Introduction to creating 3D assets, and elements
Perspective
Understand perspective in the 3D environment, effects and how it creates realism and enhances experiences
3D Mechanics
Introduction to the mechanics of movement, posture, and pose
Module Content & Assessment
Assessment Breakdown%
Project40.00%
Practical60.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 20
Timing Week 8 Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Project % of Total Mark 20
Timing Week 13 Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 2 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 3 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 4 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 5 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 6 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 7 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 9 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 10 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 11 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments.

The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Concept and theory delivery 12 Weeks per Stage 1.00 12
Laboratory Contact Studio based learning. Students will apply skills, learning new process and work on projects, applying new skills to creative briefs 12 Weeks per Stage 4.00 48
Independent Learning Time Non Contact No Description 15 Weeks per Stage 12.67 190
Total Weekly Contact Hours 5.00
 
Module Resources
Recommended Book Resources
  • DAVID PLATT. The Joy of UX: User Experience and Interactive Design for Developers (Usability), Addison-Wesley Professional, [ISBN: 013427671X].
  • Everett N McKay, Principal UX Design Edge.. UI is communication, ; Elsevier, Amsterdam, [ISBN: 0123969808].
  • Chris Nodder.. Evil by design, Chichester; John Wiley & Sons, [ISBN: 1118422147].
  • Gordon Fisher. Blender 3D Basics, Packt Publishing, [ISBN: 1783984902].
  • Oliver Villar.. Learning Blender, Boston; Addison-Wesley, p.xxxv, 312 :, [ISBN: 0133886174].
  • Stephen Pentak, Richard Roth, David A. Lauer. Design Basics: 2D and 3D, Wadsworth Publishing, p.528, [ISBN: 0495909971].
This module does not have any article/paper resources
Other Resources
Discussion Note: TEST