Module Details

Module Code: MTDS
Module Title: Online Gaming Technologies
Title: Online Gaming Technologies
Module Level:: 8
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Lei Shi
Domains:  
Module Description: To enable the student to develop on-line games in accordance with industry practice.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Design, develop, and deploy services supporting online games with high performance and scalability.
LO2 Apply the basic concepts and techniques of data compression for multiplayer games.
LO3 Identify security challenges and employ modern cryptographic techniques to enhance security for online games.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Latency and consistency
Simulating real world conditions, latency and consistency management e.g. dead reckoning, interpolation, time warp
Information management
Compression e.g. bitpacking, delta, message aggregation
Services
Matchmaking, stats, achievements, databases, cloud hosting, RESTful API
Security
Attacks: client side e.g. wall hack, server side e.g. DDOS, network level e.g. packet sniffing, social e.g. chip dumping; encryption
Scalability
Instancing, fault tolerance, persistence, interest management
Module Content & Assessment
Assessment Breakdown%
Project20.00%
Practical30.00%
End of Module Formal Examination50.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 20
Timing Week 6 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
Project 1
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 30
Timing Every Week Learning Outcomes 1,2,3
Non-marked No
Assessment Description
Laboratory Work
End of Module Formal Examination
Assessment Type Formal Exam % of Total Mark 50
Timing End-of-Semester Learning Outcomes 1
Non-marked No
Assessment Description
n/a
Reassessment Requirement
Repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
Reassessment Description
Repeat exam

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lecture 12 Weeks per Stage 2.00 24
Laboratory Contact Laboratory 12 Weeks per Stage 2.00 24
Estimated Learner Hours Non Contact Estimate Learner Hours 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
Supplementary Book Resources
  • Glazer & Madhav. (2015), Multiplayer Game Programming: Architecting Networked Games.
  • Steed and Oliveira. (2009), Networked Graphics.
This module does not have any article/paper resources
Other Resources
Discussion Note: