Module Details

Module Code: PROJ
Module Title: Project
Title: Project
Module Level:: 7
Credits:: 30
Module Coordinator: Nigel Whyte
Module Author:: Ross Palmer
Domains:  
Module Description: To provide learners with practical experience in developing moderately sized projects in which they apply the knowledge and skills from other games development modules.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Work to a deadline and gain general time management.
LO2 Schedule and plan tasks necessary to build a computer game.
LO3 Produce consistent game development technical documents and media.
LO4 Write, debug and manage code in a large code base.
LO5 Independently research and solve programming problems.
LO6 Present and document completed work in a professional manner.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Content
Learners are required to develop a fully functional game project with professional documentation in consultation with their assigned project supervisor. The software must contain a significant amount of personal programming effort. The project has a number of distinct deliverables with prescribed deadlines.
Module Content & Assessment
Assessment Breakdown%
Project100.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 15
Timing Week 4 Learning Outcomes 1,2,3,4,5,6
Non-marked No
Assessment Description
Sprint 1 deliverables will include a draft of game design document, draft of technical design document, source code repository with commit history, annotated video of sprint prototype.
Learners will be required to attend for presentation and interview.
Assessment Type Project % of Total Mark 20
Timing Week 8 Learning Outcomes 1,2,3,4,5,6
Non-marked No
Assessment Description
Sprint 2 deliverables will include a draft of game design document, draft of technical design document, source code repository with commit history, annotated video of sprint prototype.
Learners will be required to attend for presentation and interview.
Assessment Type Project % of Total Mark 65
Timing Sem 1 End Learning Outcomes 1,2,3,4,5,6
Non-marked No
Assessment Description
The project will be assessed on the basis of work done, presentation, and interview. Deliverables will include:
Game design document (LO2, LO3, LO5);
Technical design document (LO2, LO3, LO5);
Final sprint presentation (LO6);
Final sprint video (LO3);
Source code repository with commit history (LO1, LO4, LO5).
No Practical
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Independent Learning Non Contact Project 15 Weeks per Stage 50.00 750
Total Weekly Contact Hours 0.00
 
Module Resources
This module does not have any book resources
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: