Module Details

Module Code: GRAP
Module Title: Motion Graphics
Title: Motion Graphics
Module Level:: 6
Credits:: 10
Module Coordinator: Nigel Whyte
Module Author:: Noel O'Hara
Domains:  
Module Description: To give the student the theoretical knowledge and practical understanding of the application of computer graphics, animation and physics to game development.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Demonstrate an understanding of graphics fundamentals
LO2 Demonstrate an understanding of the fundamentals of the physics of motion
LO3 Implement and demonstrate 2D games incorporating graphics and physics simulations.
LO4 Creation of animated objects
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Introduction
Devices, Graphics, interaction
2D Techniques
Animated images in Games, Procedural Content Creation, User interaction
Interactive Graphics
Sprites , Ray Casting, Lighting, Rendering, Textures, Particle Effects,
Using an Animation Editor
Create animations using an Animation tool, including rigging, skinning and Posing
Physics
Motion with Vectors, applying forces to rigid bodies, collision response
Module Content & Assessment
Assessment Breakdown%
Project70.00%
End of Module Formal Examination30.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 35
Timing Week 6 Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
Small projects in Programming for graphics and animation and physics
Assessment Type Project % of Total Mark 35
Timing Week 11 Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
Small projects in Programming for graphics and animation and physics
No Practical
End of Module Formal Examination
Assessment Type Formal Exam % of Total Mark 30
Timing End-of-Semester Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
formal written exam
Reassessment Requirement
Repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description 12 Weeks per Stage 2.00 24
Laboratories Contact No Description 12 Weeks per Stage 6.00 72
Independent Learning Non Contact No Description 15 Weeks per Stage 10.27 154
Total Weekly Contact Hours 8.00
 
Module Resources
Recommended Book Resources
  • Raimondas Pupius. (2015), SFML Game Development.
  • Rick Parent. (2008), Computer animation.
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: