Module Details

Module Code: GAME
Module Title: 3D Gameplay Programming
Title: 3D Gameplay Programming
Module Level:: 6
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Philip Bourke
Domains:  
Module Description: Introduce learners to the skill of gameplay programming for specific genres. Students will understand how to program 3D games.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Problem solving techniques applied to gameplay programming and appreciation of the 3D game engine solutions
LO2 Apply trigonometry, vectors and matrices within a game title
LO3 Construct Visual Effects using Shader Language
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Architecture of common game engines
Game engine technology and graphic api's
Mathematics for Graphics
Implementation of coordinate geometry, trigonometry and the unit circle. Vector and matrix operations applied to Game Objects. Implementation of Game Object Physics.
Game Object Assets
Integration of (assets) content pipeline
Case Study
Implementation of visual effects within a game title
Module Content & Assessment
Assessment Breakdown%
Project50.00%
Practical50.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 50
Timing n/a Learning Outcomes 1,2
Non-marked No
Assessment Description
Create 3D Game Scenes
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 50
Timing n/a Learning Outcomes 2,3
Non-marked No
Assessment Description
Programming 3D Visual Effects
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description 12 Weeks per Stage 1.00 12
Laboratory Contact No Description 12 Weeks per Stage 3.00 36
Independent Learning Non Contact No Description 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Gregory, J, CRC Press. Game Engine Architecture, Second. [ISBN: 978-146656001].
  • Luke Benstead, Cengage Learning PTR. Beginning OpenGL Game Programming, [ISBN: 978-159863528].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: