Module Details

Module Code: GAME
Module Title: Gameplay Programming I
Title: Gameplay Programming I
Module Level:: 6
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Philip Bourke
Domains:  
Module Description: Introduce learners to the skill of gameplay programming for specific genres. Students will understand how to program 2D games. Students will learn how to program entertaining interactions and understand the formation of harmony through actions and feedback through visuals, haptics, reactions, events and sound. The focus will be the creation of titles with engaging playability.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Understand the domain of programming applied to games development
LO2 Problem solving techniques applied to gameplay programming and appreciation of the game engine solutions
LO3 Interpretation and construction of algorithms to solve problems the implement sub-systems within a game title
LO4 Programming games that respond to gamer input for specific genres
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Drawing Primitives
Drawing primitives including lines, ellipses, boxes, sprites and application of color
Gamer Input
Handling user input from keyboard, mouse, game controllers, motion control, multi-touch haptic input and gesture based systems
Immersion
Identification of appropriate game control, expression of gameplay goals, events, responses to gamer actions, responses to systems events, implementation of game rules and refinement of game balance
Game State Management
Implementation of Game state persistence
Module Content & Assessment
Assessment Breakdown%
Project50.00%
Practical50.00%

Assessments

Full Time

Continuous Assessment
Assessment Type Practical/Skills Evaluation % of Total Mark 50
Timing n/a Learning Outcomes 1,2,3
Non-marked No
Assessment Description
Create 2D Game Scene
Project
Assessment Type Project % of Total Mark 50
Timing n/a Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
Create 2D Game Scene
No Practical
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Topic Lectures 12 Weeks per Stage 1.00 12
Laboratory Contact Algorithm and technique implementations 12 Weeks per Stage 3.00 36
Independent Learning Non Contact Topic synthesis 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Gregory, J, CRC Press. Game Engine Architecture, Second. [ISBN: 978-146656001].
  • Dawson, M, Cengage Learning PTR. Beginning C++ Through Game Programming, [ISBN: 978-130510991].
  • Nystrom, R, Genever Benning. Game Programming Patterns, [ISBN: 978-099058290].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: