Module Details

Module Code: PROG
Module Title: Assembly Programming
Title: Assembly Programming
Module Level:: 6
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Philip Bourke
Domains:  
Module Description: Examine instruction set of a microprocessor and connected peripherals.

Design, develop, test, and debug assembly language programming on an embedded games device
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Understand the role of a microprocessor in a computer system
LO2 Understand the role of firmware within a computer system
LO3 Understand the operation of a microprocessor and develop assembly language programs for embedded games devices
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Hardware
Exploration of Computer Hardware. Structure of a computer: CPU architecture and operation, memory, I/O; ALU, registers, fetch/execute cycle, and buses. I/O devices.
Software Models
Introduction to the layers of software / firmware architecture
Assembly Language
Programming using 68000 and 8-bit Atmel Micro-controller ATmega644 processors and instruction sets. Machine language, displaying and modifying of register and memory contents. Instruction sets: characteristics and function, modes and formats, data types, addressing, flow of control.
Module Content & Assessment
Assessment Breakdown%
Project30.00%
Practical20.00%
End of Module Formal Examination50.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 30
Timing Week 22 Learning Outcomes 3
Non-marked No
Assessment Description
Assembly Programming
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 20
Timing Every Week Learning Outcomes 1,2
Non-marked No
Assessment Description
Laboratory based practicals
End of Module Formal Examination
Assessment Type Formal Exam % of Total Mark 50
Timing End-of-Semester Learning Outcomes 1,2,3
Non-marked No
Assessment Description
No Description
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description 12 Weeks per Stage 1.00 12
Laboratory Contact No Description 12 Weeks per Stage 2.00 24
Estimated Learner Hours Non Contact No Description 15 Weeks per Stage 5.93 89
Total Weekly Contact Hours 3.00
 
Module Resources
Recommended Book Resources
  • Andrew S. Tanenbaum. (2013), Structured Computer Organization, 6. Pearson Prentice Hall, [ISBN: 978-812034720].
Supplementary Book Resources
  • Andrew Huang. (2009), Hacking the Xbox: An Introduction to Reverse Engineering, [ISBN: B004IYKWV6].
  • Alan Clements. (1993), 68000 Family Assembly Language Programming, 1. CL Engineering, [ISBN: 978-053493275].
  • Han-Way Huang. (2014), The Atmel AVR Microcontroller: MEGA and XMEGA in Assembly and C, 1. Delmar Cengage Learning, [ISBN: 978-813152503].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: