Module Details

Module Code: ZPRG C1204
Module Title: Introduction to Object Oriented Programming
Title: Introduction to Object Oriented Programming
Module Level:: 8
Credits:: 10
Module Coordinator: Nigel Whyte
Module Author:: Bernadette Power
Domains:  
Module Description: To provide the student with: 1. The problem solving skills necessary for well defined object oriented programs; 2. The basic concepts of object oriented programming; 3. The capability to develop simple object oriented programs.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Utilise problem solving techniques to analyse a well defined problem and develop a solution for it;
LO2 To be able to use and manipulate different input and output devices, data structures and suitable libraries;
LO3 To develop the skills necessary to be able to design and use classes and objects;
LO4 Produce maintainable programs with suitable documentation and standards;
LO5 Design, develop, test, and debug simple object-oriented programs.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Classes & objects:
Classes, objects, functions, instance & local variables, scope, parameter passing, object creation, object initialisation, encapsulation and information hiding. To be able to pass variables, arrays and objects to functions by reference.
Data structures:
To be able to create, populate and search data structures of objects like the array.
To use libraries:
To use a suitable graphical library.
Input/Output:
To be able to use and manipulate input devices (keyboard, mouse) and output devices (console) through a graphical library.
Strings:
To be able to use and manipulate strings and be able to use the different library functions available.
Files:
File handling concepts, loading images, reading & writing to files.
Module Content & Assessment
Assessment Breakdown%
Continuous Assessment10.00%
Project40.00%
Practical10.00%
End of Module Formal Examination40.00%

Assessments

Full Time

Continuous Assessment
Assessment Type Examination % of Total Mark 10
Timing n/a Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
Some written exams to be given. The written
exams should be a similar format and standard to their final written exam.
Project
Assessment Type Project % of Total Mark 40
Timing n/a Learning Outcomes 1,2,3,4,5
Non-marked No
Assessment Description
A number of projects (2 or more) to be given throughout the year, to be done in the labs and on the students own time.
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing n/a Learning Outcomes 1,2,3,4,5
Non-marked No
Assessment Description
A number of practical programming lab exercises to be given and evaluated.
End of Module Formal Examination
Assessment Type Formal Exam % of Total Mark 40
Timing End-of-Semester Learning Outcomes 1,2,3,4
Non-marked No
Assessment Description
The final examination will include questions on many aspects of the course.
Reassessment Requirement
Repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
Reassessment Description
A formal written exam which will include questions on many aspects of the course.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lecture 12 Weeks per Stage 4.00 48
Laboratory Contact Laboratory 12 Weeks per Stage 4.00 48
Estimated Learner Hours Non Contact No Description 15 Weeks per Stage 10.27 154
Total Weekly Contact Hours 8.00
 
Module Resources
Recommended Book Resources
  • Brian Overland. (2016), C++ Without Fear: A Beginner's Guide That Makes You Feel Smart, 3rd edition. 18, Prentice Hall, [ISBN: 978-013431430].
Supplementary Book Resources
  • Douglas Crockford. (2009), JavaScript: The Good Parts, O'Reilly Media, USA Sebastopol, United States, [ISBN: 7564114479].
  • M. G. Martin. (2018), Basic Fundamental Guide for Beginners, Createspace Independent Publishing Platform, p.80, [ISBN: 1722399708].
  • Barry Paul. (2016), Head First Python, O Reilly, [ISBN: 978-149191953].
  • Bjarne Stroustrup.. Programming: Principles and Practice Using C++, 2nd Edition. Boston; Addison-Wesley, [ISBN: 0321992784].
  • Stephen R. Davis. (2010), Beginning Programming with C++ For Dummies, John Wiley & Sons, p.456, [ISBN: 9780470617977].
  • Douglas Bell, Mike Parr. C# for students, Revised edition. Pearson International, [ISBN: 9780273728207].
  • Judith Bishop and Nigel Horspool. C# Concisely, Pearson International, [ISBN: 9780321154187].
This module does not have any article/paper resources
Other Resources
Discussion Note: