Module Details

Module Code: ZGAM C1202
Module Title: Game Design
Title: Game Design
Module Level:: 6
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Peter Lowe
Domains:  
Module Description: To introduce the student to the game design and the development process used in the industry.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 LO1: Appreciate and understand the role of games.
LO2 LO2: Appreciate the process of developing a game.
LO3 LO3: Apply game design/ math / programming skills to produce a game.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Introduction to Gaming
Reasons for playing; player expectations Analysis of game genres, fundamentals of game design, gameplay elements, Mechanics-Dynamics-Aesthetics.
Game Design
In-game puzzles, puzzle domains, varying difficulty, cheats and escape paths, level design, themes, objectives, balanced gameplay, structure and progression.
Storytelling
Plot, character development, integrating with gameplay.
Game Development Cycle
Development team, Project lifecycle, concept, art bible, design document, project plan, demo stages, testing cycle,
Game Internals
Economy, mechanics and Artificial Intelligence
Module Content & Assessment
Assessment Breakdown%
Continuous Assessment10.00%
Project70.00%
Practical20.00%

Assessments

Full Time

Continuous Assessment
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing n/a Learning Outcomes 1,2
Non-marked No
Assessment Description
Various lab class exercises. Completed in lab
Project
Assessment Type Project % of Total Mark 70
Timing Week 11 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
Design and develop a game.
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 2 Learning Outcomes 2,3
Non-marked No
Assessment Description
Create interactive animation.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 4 Learning Outcomes 1,2
Non-marked No
Assessment Description
Produce a concept document for a game
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 5 Learning Outcomes 2,3
Non-marked No
Assessment Description
Create keyboard based game
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 7 Learning Outcomes 2,3
Non-marked No
Assessment Description
Create mouse based game
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Standard Lecture 12 Weeks per Stage 2.00 24
Laboratory Contact Practical class 12 Weeks per Stage 2.00 24
Independent Learning Non Contact No Description 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
This module does not have any book resources
This module does not have any article/paper resources
Other Resources
Discussion Note: TEST