Module Details

Module Code: ZGAM C1201
Module Title: Concept Art for Games
Title: Concept Art for Games
Module Level:: 6
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Roxanne Burchartz
Domains:  
Module Description: Provide student with a well-rounded knowledge of the design process, concept art and digital illustration. Gain a knowledge of development tools and software needed to create digital content and assets for games. Using creative projects the students will create engaging and creative answers to industry relevant projects. Understand the process and skills involved that are needed to become a concept artist. Develop a skill set that allows the student to be a creative concept artist.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Understand the basic principles of Design, the design process & concept creation. Understand how to develop a concept from initial idea through the design cycle into a well rounded and effective concept. Understand and develop the core skills need to operate in the area of concept art creation.Understand and develop creative and engaging concept art elements and assets.
LO2 Create all digital assets needed for content development. Gain the necessary skills to create all digital assets needed to create Game art. Understand the process and gain expertise in the creation of assets using relevant production methods and software. Gain the necessary skills needed to operate as a concept artist, through drawing and sketching, life drawing, object drawing and concept art creation.
LO3 Develop a portfolio of concept art elements to demonstrate skills and creativity used in the art of concept art.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Digital Drawing
Using digital drawing tools and industry standard software to illustrate and create 2d drawing sketching.
Game Art
Creation of sprites, and sequences. Creation of pixel characters for animation or game design
Concept art
Understand the principles of drawing and gain skills in the area of sketching and drawing and concept art.
Anatomy
Studies of human anatomy through reference drawing.
Character Design
Creation of appealing characters for Game.
Character Study
Research and writing character backgrounds to create more dynamic characters.
Module Content & Assessment
Assessment Breakdown%
Project40.00%
Practical60.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 20
Timing Week 6 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Project % of Total Mark 20
Timing Week 12 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 1 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 2 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 4 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 5 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 7 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 8 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 9 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 10 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 11 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Re-Assessment will be based on repeat coursework. The student will have to complete a number of alternative or similar projects. Project will be completed and submitted before / on agreed date prior to repeat exam board.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Laboratory Contact Studio based learning. Students will apply skills, learning new process and work on projects, applying new skills to creative briefs 12 Weeks per Stage 3.00 36
Lecture Contact Concept art for games/ character studies. 12 Weeks per Stage 1.00 12
Independent Learning Time Non Contact Students will engage in. research and reflection for studio based environment 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Peter Parr. Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook, Fairchild Books, [ISBN: 1474221440].
  • Paul Wells, Joanna Quinn, Les Mills. Basics Animation, AVA Publishing, p.176, [ISBN: 2940373701].
  • Sarah Simblet. (2001), Anatomy for the Artist, Penguin Books, Limited (UK), p.255, [ISBN: 9780751334418].
  • Eliott J. Lilly. Big Bad World of Concept Art in Video Games, [ISBN: 9781624650208].
Supplementary Book Resources
  • pixar. The Animator's Sketchbook, Chronicle Books, [ISBN: 1452142165].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: TEST