Module Details

Module Code: ZDIG C1201
Module Title: Introduction to 2D Digital Art
Title: Introduction to 2D Digital Art
Module Level:: 6
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Roxanne Burchartz
Domains:  
Module Description: Provide student with a well-rounded knowledge of the design process, concept art, digital illustration, digital imaging and compositing. Gain a knowledge of development tools and software needed to create digital content and assets. Using creative projects the students will create engaging and creative answers to industry relevant projects. Understand the process and skills involved need to become a digital artist. Develop a skill set that allows the student to be a creative digital artist.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Understand and develop the core skills needed to operate in the area of digital art and content development.
LO2 Create all digital assets needed for content development. Gain the necessary skills to create digital art. Understand the process and gain expertise in the creation of assets using relevant production methods and software. Gain the necessary skills needed to operate as a digital artist, through drawing and sketching, life drawing, digital painting, photo manipulation and compositing.
LO3 Develop a portfolio of digital art to demonstrate the student's understanding and skill-set in the area of Digital Art Creation.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Design Principles
Point, line and area, visual emphasis, balance, scale/proportion, symmetry/asymmetry
Design Process
Design cycle, research, concept, analysis
Digital Drawing
Using digital drawing tools and industry standard software to illustrate and create 2d drawing sketching.
Colour Theory
Understanding of colour theory, psychology and applications
Graphics
Integration into design, choice of graphic, file formats, image and word
Graphic Formats
Vector, pixel, Bitmap, SVG, sprites, PNG. Understand the various graphic formats, their function, purpose, and how to create them.
Concept art
Understand the principles of drawing and gain skills in the area of sketching and drawing and concept art.
Module Content & Assessment
Assessment Breakdown%
Project40.00%
Practical60.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 20
Timing Week 6 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Project % of Total Mark 20
Timing Week 12 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 2 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 3 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 4 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 5 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 7 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 8 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 9 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 10 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 11 Learning Outcomes 1,2
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assessments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Re-Assessment will be based on repeat coursework. The student will have to complete a number of alternative or similar projects. Project will be completed and submitted before / on agreed date prior to repeat exam board.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Laboratory Contact Studio based learning. Students will apply skills, learning new process and work on projects, applying new skills to creative briefs 12 Weeks per Stage 3.00 36
Lecture Contact No Description 12 Weeks per Stage 1.00 12
Independent Learning Time Non Contact Students will engage in. research and reflection for studio based environment 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Peter Parr. Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook, Fairchild Books, [ISBN: 1474221440].
  • 3DTotal.com (Firm). (2009), Digital Painting Techniques, Taylor & Francis, p.286, [ISBN: 9780240521749].
  • James Gurney. (2010), Color and Light, Andrews McMeel Publishing, p.224, [ISBN: 9780740797712].
Supplementary Book Resources
  • pixar. The Animator's Sketchbook, Chronicle Books, [ISBN: 1452142165].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: TEST