Module Details

Module Code: COACA
Module Title: Advanced 2D and 3D Character Modeling
Title: Advanced 2D and 3D Character Modeling
Module Level:: 8
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Anita Dice
Domains:  
Module Description: The aim of the module is to advance on 2D and 3D character creation from concept art to final render. Through a practical project framework, students learn the tools and skills needed to create advanced 2D & 3D characters, 3D modeling and 3D assets for use across the interactive digital art and design area.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Develop an understanding of human anatomy and the character creation process from concept design to final render. Understand and develop skills in the area of character design for animation for various media streams.
LO2 Be fluent in the range of tools and skills necessary for 2D & 3D character modeling including poly Modeling, Texture creation/ Material creation, Character Rigging and optimizing assets for real time use.
LO3 Be aware of the role of the character designer in a design development process, consider dependencies in other aspects of design production, assess technical requirements and limitations of a target platform or technology and successfully design and produce assets to specification. Understand the work flow and process of a studio environment. Give and receive constructive feedback based on a collaborative studio environment.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Concept analysis and planning
Concept analysis and planning , interpreting concept art.
Anatomy
Human / Animal Anatomy, Facial Structure, Facial Expression
Modeling & Sculpting
Polygonal modeling. Navigation, object creation, polygonal modeling, Box modeling.
Modular Design
Modular Design, Asset Linking techniques. generated and repeating materials/ texture maps. Designing for re-use.
Materials and Lighting
Materials and Lighting, Texture painting, tiling textures, Light baking.
Game engine integration
Game engine integration, Physics, collisions, engine prep.
Character Rigging
Rigging for 2D & 3D Character Animation.
Module Content & Assessment
Assessment Breakdown%
Project40.00%
Practical60.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 20
Timing Week 6 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Project % of Total Mark 20
Timing Week 13 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.

Projects will be run as part of a studio based environment
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 2 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 3 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 4 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 5 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 7 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 10 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 9 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 10
Timing Week 10 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Assessment Type Practical/Skills Evaluation % of Total Mark 5
Timing Week 11 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Laboratory Contact Studio based learning. Students will apply skills, learning new process and work on projects, applying new skills to creative briefs 12 Weeks per Stage 4.00 48
Independent Learning Time Non Contact Students will advance their technical skill set and apply their knowledge to project based work 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Ben Simonds.. Blender master class, San Francisco; No Starch Press, [ISBN: 1593274777].
  • Todd Daniele. Poly-modeling with 3ds Max, Focal Press/Elsevier, [ISBN: 0240810929].
  • John M. Blain. The Complete Guide to Blender Graphics: Computer Modeling & Animation, 3rd. CRC Press, [ISBN: 1498746454].
  • Eliott J. Lilly. Big Bad World of Concept Art in Video Games, [ISBN: 9781624650208].
  • Sarah Simblet. (2001), Anatomy for the Artist, Penguin Books, Limited (UK), p.255, [ISBN: 9780751334418].
Supplementary Book Resources
  • Tony Mullen. Mastering Blender, Sybex, p.704, [ISBN: 1118275403].
This module does not have any article/paper resources
Other Resources
Discussion Note: TEST