Module Details

Module Code: DSGN
Module Title: Concept Design
Title: Concept Design
Module Level:: 8
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Colm ONeill
Domains:  
Module Description: Introduce the student to the idea of concept design. Allow the student to understand the role of concept design in the development cycle, its importance. Allow the student to engage with the principles of concept design, and create engaging and effective concept.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Rapid prototyping methods: Understand the various methods of prototyping available, understand the processes required to go from 2d and 3d designs to machine gcode.
LO2 Gain experience and expertise in using various methods and understand the importance of using the correct method necessary to achieve a good physical model.
LO3 Expression and realisation of ideas. Understand and gain a skill set that allows the student to express conceptual ideas and develop engaging design work. Create a portfolio that demonstrates design understanding, from concept through development to completion
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Expression and Realisation of Ideas
How to take a concept from an initial rough thumbnail right through the process to finish product. Demonstrate skills in content writing, asset production and development
Propose, document, present
Enhance skills required to present a design concept, develop and pitch a design project and how to document the process effectively.
Rapid prototyping
Investigate various methods of rapid project development. Taking a concept from thumbnail to prototype quickly through a serious of steps. Develop a set of skills need to create a working prototype for client approval, presentation.
Module Content & Assessment
Assessment Breakdown%
Practical100.00%

Assessments

Full Time

No Continuous Assessment
No Project
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 20
Timing Week 5 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a research journal/ notebook that details their process and outcome of the Concept Design. The delivery of the document will be in stages and assessment will be based on the learners ability to take on feedback and demonstrate progression between stages. Delivery in 4 incremental steps.
Assessment Type Practical/Skills Evaluation % of Total Mark 20
Timing Week 7 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a research journal/ notebook that details their process and outcome of the Concept Design. The delivery of the document will be in stages and assessment will be based on the learners ability to take on feedback and demonstrate progression between stages. Delivery in 4 incremental steps.
Assessment Type Practical/Skills Evaluation % of Total Mark 30
Timing Week 10 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a research journal/ notebook that details their process and outcome of the Concept Design. The delivery of the document will be in stages and assessment will be based on the learners ability to take on feedback and demonstrate progression between stages. Delivery in 4 incremental steps.
Assessment Type Practical/Skills Evaluation % of Total Mark 30
Timing Week 11 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of project briefs and the submission of a research journal/ notebook that details their process and outcome of the Concept Design. The delivery of the document will be in stages and assessment will be based on the learners ability to take on feedback and demonstrate progression between stages. Delivery in 4 incremental steps.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Theory and principles delivery 12 Weeks per Stage 1.00 12
Laboratory Contact Studio based learning. Students will apply skills, learning new process and work on projects, applying new skills to creative briefs 12 Weeks per Stage 2.00 24
Tutorial Contact Students will engage in a research / reflective approach to content and skills learned 12 Weeks per Stage 1.00 12
Estimated Learner Hours Non Contact Self study. Practice using concepts introduced in lectures and practicals. 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Concept Design. Concept Design, Titan Books Ltd, [ISBN: 184576286X].
  • Debbie Millman. Essential Principles of Graphic Design, Rotovision, [ISBN: 2888933462].
  • William Lidwell, Kritina Holden, Jill Butler. Universal Principles of Design, Revised and Updated, Rockport Publishers, p.280, [ISBN: 1592535879].
  • Don Norman.. The design of everyday things, New York; Basic Books, [ISBN: 0465050654].
Supplementary Book Resources
  • Eliott Lilly.. The big bad world of concept art in video games, Culver City, CA; Design Studio Press, [ISBN: 1624650201].
  • Jeremy Gibson Bond. Introduction to Game Design, Prototyping, and Development, Addison Wesley, [ISBN: 978-013465986].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: