Module Details

Module Code: DSGN
Module Title: Design Process and Methodology
Title: Design Process and Methodology
Module Level:: 8
Credits:: 5
Module Coordinator: Nigel Whyte
Module Author:: Colm ONeill
Domains:  
Module Description: Allow the student to understand the role of design in the development cycle, its methodology, its importance. Allow the student to engage with the principles of concept design, and create engaging and effective concept.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Demonstrate an understand the Design / Creative Process. Understand how to engage and use the process to create engaging and effective design
LO2 Understand client / project / design requirements. Gain a skill set that allows the student to understand the needs of the client, the requirements of the project and the imposed limitations of product, design and time.
LO3 Design presentations, proposal, documents. Understand how to create interesting, effective, accurate and engaging design presentations, proposals and documents. Gain a competency in delivering presentation to a high standard within a creative environment
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Design / Creative Process
Understand what the design and creative process is, the role of the UX / UI designer, how to use the process.
Requirements
Develop skills to understand the requirements of the projects. Through various research methods models understand the client, user, and project requirements and plan how to create and develop these.
Propose, document, present
Enhance skills required to present a design concept, develop and pitch a design project and how to document the process effectively.
Engineering thinking
Understand the idea of engineering thinking and the process of analysis. Develop a set of analytical skills to allow the student to create a number of outcomes and select the best methods due to a number of quantifiable factors, or measures
Module Content & Assessment
Assessment Breakdown%
Practical100.00%

Assessments

Full Time

No Continuous Assessment
No Project
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 30
Timing Week 11 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of practical briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. The grading will be based on the learners ability to incorporate feedback and progress from delivery to delivery. Delivery in 4 stages.
Assessment Type Practical/Skills Evaluation % of Total Mark 30
Timing Week 10 Learning Outcomes 1,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of practical briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. The grading will be based on the learners ability to incorporate feedback and progress from delivery to delivery. Delivery in 4 stages.
Assessment Type Practical/Skills Evaluation % of Total Mark 20
Timing Week 7 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of practical briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. The grading will be based on the learners ability to incorporate feedback and progress from delivery to delivery. Delivery in 4 stages.
Assessment Type Practical/Skills Evaluation % of Total Mark 20
Timing Week 5 Learning Outcomes 1,2,3
Non-marked No
Assessment Description
The subject will be assessed through the completion of practical briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. The grading will be based on the learners ability to incorporate feedback and progress from delivery to delivery. Delivery in 4 stages.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Decided by module academic in conjunction with programme board. Repeat of coursework and/or written examination or other repeat mechanism as appropriate dependent on students performance and module engagement.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Theory and principles delivery 12 Weeks per Stage 1.00 12
Practicals Contact Studio based learning. Students will apply skills, learning new process and work on projects, applying new skills to creative briefs 12 Weeks per Stage 2.00 24
Tutorial Contact Students will engage in a research / reflective approach to content and skills learned 12 Weeks per Stage 1.00 12
Estimated Learner Hours Non Contact Self study. Practice using concepts introduced in lectures and practicals. 15 Weeks per Stage 5.13 77
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Concept Design. Concept Design, Titan Books Ltd, [ISBN: 184576286X].
  • Debbie Millman. Essential Principles of Graphic Design, Rotovision, [ISBN: 2888933462].
  • William Lidwell, Kritina Holden, Jill Butler. Universal Principles of Design, Revised and Updated, Rockport Publishers, p.280, [ISBN: 1592535879].
  • Don Norman.. The design of everyday things, New York; Basic Books, [ISBN: 0465050654].
Supplementary Book Resources
  • Eliott Lilly.. The big bad world of concept art in video games, Culver City, CA; Design Studio Press, [ISBN: 1624650201].
  • Jeremy Gibson Bond. Introduction to Game Design, Prototyping, and Development, Addison Wesley, [ISBN: 978-013465986].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: