To give the students the necessary skills to attain a thorough knowledge of the media business and best professional practice.
Learning Outcomes
On successful completion of this module the learner will be able to:
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Learning Outcome Description
LO1
Identify and examine the infrastructure of the creative industries
LO2
Formulate a comprehensive understanding of the pathways into the sector and the self-motivational skills required for the media industries.
LO3
Work as an individual and a member of a team and have developed appropriate communication and interpersonal skills.
LO4
Apply the practical skills acquired on the academic programme to a real world or workplace environment.
Dependencies
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
Indicative Content
Enterprise and the business of media production
Operating as a sole trader.
Funding and finance
Irish and European sources of funding and finance for the creative industries
Regulation for the creative industries
An examination of the labour laws, union regulations and wider legal issues for the creative industries
Work practices in the creative industries
Examining the varied work practices in the creative industries. Looking at the financial requirements to work as a freelancer, employee, setting up a limited company and responsibilities required.
Working with producers and broadcasters
Understanding a variety of producing and commissioning needs
Agencies for the creative industries
The broadcast, film and wider commissioners and agencies for the creative industries
Module Content & Assessment
Assessment Breakdown
%
Continuous Assessment
60.00%
Project
40.00%
Assessments
Full Time
Continuous Assessment
Assessment Type
Case Studies
% of Total Mark
30
Timing
n/a
Learning Outcomes
1,2,4
Non-marked
No
Assessment Description Examining the scale of a variety of productions. .
Assessment Type
Project
% of Total Mark
40
Timing
n/a
Learning Outcomes
1,3,4
Non-marked
No
Assessment Description A research project that will examine the infrastructure and support for the creative industries
Assessment Type
Portfolio
% of Total Mark
30
Timing
Week 12
Learning Outcomes
1,2,3,4
Non-marked
No
Assessment Description Individual industry focused portfolio or showreel assessment
No Project
No Practical
No End of Module Formal Examination
Reassessment Requirement
Coursework Only This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description Learners that fail but achieve a minimum final percentage of 30% in the module will be eligible for one or more of the following: Submit assignment, Re-submit components, Practical examination, Interview or Presentation.
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time
Workload Type
Workload Category
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Lecture
Contact
No Description
Every Week
2.00
2
Tutorial
Contact
No Description
Every Week
2.00
2
Independent Learning
Non Contact
No Description
Every Week
2.00
2
Total Weekly Contact Hours
4.00
Module Resources
Recommended Book Resources
Lucy Baxter. (2017), Running a Creative Company in the Digital Age, Creative Essentials, p.192, [ISBN: 9781843449263].
Supplementary Book Resources
Louise Levison. (2017), Filmmakers and Financing: Business Plans for Independents, Routledge, [ISBN: 9781138947443].
Recommended Article/Paper Resources
Screen International. Screen: Trade Journal for the film
industry in Europe.
Broadcast. Broadcast: Trade Journal for the
Broadcasting industry.