Module Details

Module Code: PROJ C2605
Module Title: Robotics Programming 3
Title: Robotics Programming 3
Module Level:: 6
Credits:: 5
Module Coordinator: Frances Hardiman
Module Author:: Vincent O Brien
Domains:  
Module Description: To enhance students ability to develop software using a high-level programming language; to provide students with knowledge of modern techniques and concepts used in software development.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Demonstrate an understanding of the fundamentals of object-oriented software development and the building blocks of a high level object-oriented programming language.
LO2 Develop, debug, test, and document source code using an integrated development environment (IDE).
LO3 Understand and apply various algorithms to solve engineering-based problems.
LO4 Work as an individual or in a small group to design and implement a software solution for a real-world problem.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Additional Requisite Information
No Co Requisites listed
 
Indicative Content
Object Orientated Programming
Classes, Objects, Inheritance, aggregation, and association.
Software Development, Testing and Debugging
Use an Integrated Development Environment (IDE) to test and debug code (breakpoints, single-step), develop test strategies, input error handling.
Data Structures
Lists, tuples, dictionaries, sets, user-defined data structures.
Algorithms
Application of algorithms to engineering problems.
Module Content & Assessment
Assessment Breakdown%
Project40.00%
Practical20.00%
End of Module Formal Examination40.00%

Assessments

Full Time

No Continuous Assessment
Project
Assessment Type Project % of Total Mark 40
Timing n/a Learning Outcomes 3,4
Non-marked No
Assessment Description
A problem-based learning project based on real world scenarios.
Practical
Assessment Type Practical/Skills Evaluation % of Total Mark 20
Timing n/a Learning Outcomes 2,3,4
Non-marked No
Assessment Description
A series of programming exercises to complement the theory elements of the module.
End of Module Formal Examination
Assessment Type Formal Exam % of Total Mark 40
Timing End-of-Semester Learning Outcomes 1,2,3
Non-marked No
Assessment Description
A theory and practical exam to assess the students' learning.
Reassessment Requirement
Repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Category Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description Every Week 2.00 2
Laboratory Contact No Description Every Week 3.00 3
Independent Learning Time Non Contact No Description Every Week 2.00 2
Total Weekly Contact Hours 5.00
 
Module Resources
Recommended Book Resources
  • John Guttag. Introduction to Computation and Programming Using Python, 2nd. MIT Press, [ISBN: 9780262529624].
  • Allen Downey,Chris Meyers,Jeffrey Elkner. How to Think Like a Computer Scientist, Subsequent. [ISBN: 0971677506].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: